![]() ![]() Storm Fortification: 5-20 additional damage to city wallsĪrtillery Expert: %3-13 increase to artillery outputĪrtillery Commander: Increases Artillery Attack in the nearby 1-2 grids by %5-20Īrtillery Master: %6-10 increase to critical strike Sailor: %20-60 attack bonus when army units are in water Artillery Skills Maneuver: %20-100 chance to ignore the effects ofĭogfight: %15-30 chance to freeze enemy for 1-2 turns. Mountain Fighting: %5-25 attack bonus when fighting in the mountains Pierce - 30%-55 chance to ignore 5-15 defense when attackingĬounterattack: 5-20 additional damage when fighting backĬover: %6-10 chance to reduce damage taken by %50ĭesert Fighting: %5-25 attack bonus when fighting in deserts Station: %12-20 attack bonus when fighting in city facilities Riding Master: %6-10 increase to critical strikeĭefense Formation: Increases army defense in the nearby 1-3 grids by %8-16 ![]() Jungle Fighting: %5-20 attack bonus when fighting in the jungle/forest Inspiration: %12-20 change to raise moralĬavalry Commander: Increases cavalry Attack in the nearby 1-2 grids by %5-20Īlert: Decrease damage taken from Navy and Artillery by %5-25Ĭavalry Expert: %2-10 increase to cavalry output Tactic Master: %12-20 change of attacking a second time Surprise Attack: %8-20 attack bonus when cavalry is moved Plain Fighting: %5-20 attack bonus when fighting in the plainsĮdge: 5-20 additional damage against infantry Sailor: %20-60 attack bonus when army units are in waterīattle Array: %20-100 chance to ignore the effects of trenches Tunnel: 5-20 additional damage to city walls Mountain Fighting: %5-25 attack bonus when fighting on mountains Rage: Increased critical strike when below %50Ĭover: %6-10 chance to reduce damage taken by %50ĭesert Fighting: %5-25 attack bonus when fighting in deserts Street Fighting: %12-20 attack bonus when fighting in city facilitiesĬounterattack: 5-20 additional damage when fighting back Inspiration: %12-20 change to raise moralįormation Master: %6-10 increase to critical strike Tactic Master: %12-20 change of attacking a second time Jungle Fighting: %5-20 attack bonus when fighting in the jungle/forestĭefense Formation: Increases army defense in the nearby 1-3 grids by %8-16Īlert: Decrease damage taken from Navy and Artillery by %5-25 Plain Fighting: %5-20 attack bonus when fighting in the plains Intercept: 5-20 additional damage to cavalry ![]() Infantry Commander: Increases Infantry Attack in the nearby 1-2 grids by %5-20 For safer gameplay, save France from encirclement from the central powers, and Africa from the Egyptian storm (if u are playing as allies), or blitz France and Africa, and lend-lease your American allies, if you are playing as the central powers. You should focus on the main (Europe) front, as tsarist Russia is more incompetent because of the Bolshevik Revolution, so save them before the Bolsheviks unleash their red storm with the Germans. The US will lose some cities, since they have three fronts, but they will be able to take it back with the arrival of their reinforcements from the south. You don't have to worry much about the Americas, as you have good allies that can win south America easily. ![]()
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